If you were wondering, The Sims 2 is a
great sequel and a great game in its own right, and it's recommendable to
just about anyone. For some, especially the devoted fans that have enjoyed
the first game's open-ended gameplay, which was all about controlling the
lives of autonomous little computer people, this is all that really needs
to be said. But considering that The Sims 2 is the sequel to what is
reportedly the most successful computer game ever (and that's not even
counting its many expansion packs), the new game almost seems like a
victim of its own success. Yes, it introduces plenty of new features that
enhance the gameplay that was so popular in the original game, but it
doesn't drastically refresh it. It also features plenty of options to play
with, but it seems like it could've used even more content. Then again,
you could simply say that EA and Maxis are making sure the game has room
to grow with future updates--and there's no denying that The Sims 2's
additions will give dedicated fans of the series plenty of stuff to do.
In the most basic terms, The Sims 2, like
The Sims before it, lets you create one or more "sims"--autonomous
characters with distinct personalities and needs. You then create a
virtual household of one or more sims (you get to decide whether they're
roommates, spouses, or parents) and move them into a house and a
neighborhood that is either prebuilt or built from scratch. Your sims
interact with each other and with their neighbors, children leave the
house for school each day, and employed adults head out for work to earn a
living in one of a number of different career paths. However, the sequel
has several new options, including an enhanced neighborhood editor that
lets you import custom cities from Maxis' own SimCity 4, if you have that
game installed. Plus, there are expanded building options that let you
build a much bigger house.