Last year's Tak and the Power of Juju was a
decent 3D platformer that made up for some of its technical shortcomings
by providing a pleasantly surreal setting and by spiking the action with a
bit of goofy humor. Thanks to these factors and, no doubt, the Nickelodeon
seal of approval, Tak found an audience. Now, Avalanche is back with Tak
2: The Staff of Dreams, which earnestly tries to improve upon the first
game and is somewhat successful in its efforts. There's a much greater
variety to the action, but like The Power of Juju, The Staff of Dreams
suffers from needlessly vague level design. The oft-confusing level
designs are especially hurtful, because Tak 2 is otherwise pretty simple,
straightforward, and aimed squarely at a younger audience.
As the game kicks off, we catch up with Tak
while he's taking a serious power nap--a 16-day power nap, to be more
specific. In fact, Tak's mentor, Jibolba, has been unable to rouse him
from his slumber. During this deep sleep, Tak has a vision in which he is
instructed to save a princess from the malevolent dream guardian. Tak has
certainly borne witness to stranger things, and after some consideration
and a bit of coercion, he goes with it, thereby accepting this dream
quest. Eventually waking from his slumber, Tak tells Jibolba of this
unusual dream, and so they set off to talk to Jibolba's brother JB (whose
initials literally stand for "Jibolba's Brother"), who is
well-versed in dream interpretation. But things are not quite what they
seem in the dream world, and you can expect a significant, if not a
predictable, twist about halfway through the game. Even still, the
storytelling here feels a little halfhearted, and it feels like the plot
only makes itself relevant when the game needs a good reason to transition
to a new area. It does provide a few good laughs, which come mostly at the
expense of the dimwitted warrior Lok (voiced expertly by the current,
standing king of Don Quixote-esque wannabe heroes, Patrick Warburton), who
has tagged along for the trip in hopes of getting in on some of that
princess business. If nothing else, the cinematic sequences certainly lend
a jovial, slightly off-kilter feel to the game.