Today, polygonal gaming is a given. We've
advanced through a few generations of 3D gaming hardware, and generally
speaking, 3D graphics are in a pretty good spot right now. But when
polygonal games were first delivered to the masses, it was a huge paradigm
shift that not only affected the way we looked at games, but also the way
we played them. Systems that could portray large, more realistic 3D
environments used to cost thousands of dollars, but were now on sale for
$299 or less in the form of the PlayStation and the Nintendo 64, among
others. In 1996, Nintendo released Super Mario 64, the game that rewrote
the book for the platforming genre, and in many ways, console gaming in
general. It's one of the greatest games of all time...and now you can fit
an updated version of that game into your hip pocket with the release of
Super Mario 64 DS. Though the game's controls will take some getting used
to, the addition of some new areas and new playable characters make the
adventure feel fresh, and some inventive minigames give you a pretty great
reason to use the system's stylus.
Nintendo has been rereleasing its Mario
games for its handheld systems for years, most recently via the Super
Mario Advance series on the Game Boy Advance. Now that trend has carried
over to the DS. Super Mario 64 DS is, essentially, the same game that was
released back in 1996, though a few new twists and turns have been added.
Though the game still opens with Peach inviting Mario to her castle (where
she subsequently is kidnapped), you don't actually play as Mario right off
the bat. Mario now shows up for the party with Wario and Luigi in tow, and
the three of them enter the castle and promptly vanish. Yoshi, who has
been sleeping on top of the castle (which is actually where he was hidden
in the original game), wakes up, notices that everything seems just a
little too quiet, and sets off to find the missing characters.